• Bear McCreary

    Composer for film, television and videogames. Credits include "Battlestar Galactica," "The Walking Dead," "Terminator: The Sarah Connor Chronicles," "Caprica," Step Up 3D, "The Cape," "Human Target," "Dark Void," "SOCOM 4," "Trauma," Wrong Turn 2, "Eureka" and the Rest Stop films. This blog focuses on the scores to "Battlestar Galactica" but other projects and various aspects of film music are frequently discussed.
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    Human Target: Rewind

    Posted by Bear McCreary on January 20th, 2010

    SPOILERS AHEAD: Human Target’s second episode airs tonight, now in its regular Wednesday timeslot.  Rewind takes Chance from a speeding train to a crashing jet, and also allows Chi McBride’s Winston to get involved in the action.  The pilot was scored with a pretty large orchestra, and surprisingly, Rewind was recorded with an even bigger ensemble.  As a result, the score is even more bombastic and powerful.  And where the pilot scored strove only to introduce the Chance Theme, here I have begun to expand the thematic texture of the series.

    (Look, its Gaeta!)

    While the episode is cleverly shown out of sequence, the basic story structure is still chronological.  In the beginning, Winston finds out from Felix Gaeta… I mean… um… some computer guy who looks like Felix Gaeta… that they need to protect a hacker named Casper who’s on a flight from San Diego to Seattle.  (During their conversation, I managed to resist the overwhelming urge to play a bit of Gaeta’s Theme from BSG.)

    As Chance, Guerrero and Winston discuss the plan, the score builds up variations of the Main Ostinato:

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    The scene culminates as Winston realizes that he must go along on this adventure as well, unfortunately in disguise as a flight attendant.  This plot twist gave me the perfect opportunity to compose a Winston Theme:

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    The first time this theme is used is when Chance and Winston decide to pull a “Crazy Eddie,” to cause a major distraction and see who’s too focused on committing a crime to notice.  (You may want to start a little dictionary of the humorous names for their plans, because its a recurring theme.)  Winston picks his victim: an annoying douche bag who enjoys bitching out flight attendants.  Here the woodwinds state the theme in a very playful arrangement.

    Later in the episode, as Winston battles the air marshall, his theme is arranged in a more aggressive context, and it will return it subsequent episodes in other variations as well.

    The action sequences in Rewind (of which there are many) are comprised of two thematic ideas.  The first of which is still the Main (aka Chance) Theme:

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    Variations of the A and B-Sections of this theme are woven throughout every cue.  In fact, one of the joys of scoring later episodes of this series has been in finding new and exotic ways to vary the theme and generate new material out of it.

    However, the main musical motor for this episode comes from an energetic 9/8 groove I’ll call the Airplane Theme:

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    This rhythm is pounding away in the brass and percussion during the teaser.  But, the first time we really hear it stated fully is when Chance looks out his window and realizes that the plane is changing course.  This sets in motion a chain of events that leads to the plane getting set on fire, and so was the ideal place to introduce this riff.  At this moment, the celli and violas introduce the idea simply, before building in intensity and variation throughout the rest of the episode.

    From here to the finish, the plane theme goes through dozens of variations, and its orchestration gets bigger and more bombastic.  The final sequence of flipping the plane is a gigantic variation of this groove, considerably bigger than the simple celli and viola arrangement that introduced it.

    Rewind also introduces a musical idea that is first heard when Chance confronts Laura (the flight attendant who’s helped him the entire episode) in the wheel well.  This mysterious and somber melody is first played by a solo horn and trumpet, and I called it the Laura Theme:

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    Ostensibly, the cue is commenting on Laura’s moral dilemma as Chance tries to convince her she has other options outside of a life of crime.  However, that wasn’t my motivation.  There’s a deeper subtext here.  This scene isn’t about Laura, it’s about Chance, and his mysterious past that we know very little about.  I’m actually planting a thematic seed here, that will come back and develop later as we learn more about Chance’s backstory.

    The “Laura Theme” returns again in the last act, as Chance struggles to save her life.  He fails, and the theme descends into dark, tragic minor chords.  To the casual viewer, the score comments solely on the death of the episode’s leading lady.  But, in fact, its really about what’s going through Chance’s mind as he witnesses someone facing the same decisions he once faced, and choosing destruction over salvation.

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    The episode ends as our heroes, Chance and Winston, ride off into the sunset… well, not literally: they literally drive off into the pouring Seattle rain.  But, the opportunity for a heroic, sweeping fanfare was still there.  The Main Ostinato and Main Theme return in a triumphant arrangement that sends our heroes off with style, ready for the next adventure.

    -Bear

    *     *     *

    UPDATED 11pm: Variety just ran a story on my Human Target score!  It’s too cool not to post here.  Check it out.

    Live musicians preferred

    ‘Target’ uses more than any live-action series in years

    That sound you’re hearing on Fox’s new action drama “Human Target”? It’s the noise that 50 or 60 musicians can make, something that’s all but disappeared from live-action television series.

    It is the largest group of musicians to play on a live-action TV series in several years. Michael Giacchino’s scores for “Lost” feature 35 players, while Steve Jablonsky uses seven on “Desperate Housewives.” The animated “Simpsons” and “Family Guy” routinely enjoy 35- to 45-piece orchestras, but these shows are the exception rather than the rule when it comes to music.

    The classic sound of real Hollywood musicians — not the synthesizers and samplers employed on most shows — was in “Human Target” exec producer Jonathan Steinberg’s mind from the start for the series from Warner Bros. Television. “At the first production meeting we had, even before the pilot, I said we must have an orchestra,” he noted at a recent recording session at Warner Bros.’ Eastwood Scoring Stage.

    “This show is about an action hero,” Steinberg says. “It’s built out of the DNA of the movies I grew up on, ‘Star Wars’ and ‘Raiders’ and ‘Star Trek.’ Those movies don’t work without that orchestra.”

    Composer Bear McCreary (“Battlestar Galactica”) is conducting an average of 48 musicians in as many as 33 minutes of music each week. He had 60 players to record the main-title sequence and various versions of the series theme.

    “The studio really believes in it,” says McCreary. “They understand that the music is adding a lot — not just to the overall production value but to establish the tone. It’s funny and adventurous and intense and scary,” says McCreary, who is also using live musicians (though far fewer) on his other shows this season, Syfy’s “Caprica” and NBC’s “Trauma.” “This is the kind of soundtrack music that people of my generation associate with action and adventure,” he says.

    Years ago, Paramount’s “Star Trek” series (primarily “Deep Space Nine” and “Voyager”) averaged 44 players but sometimes reached 60 for high-profile episodes. “Murder, She Wrote” had 34. Further back, composers recalled, “Dallas” averaged 22 and “Hawaii Five-0″ 18. All won Emmys for their music.

    Most composers dislike replacing real musicians with electronic sounds but are forced to use today’s high-tech tools for budgetary reasons. “Doing mocked-up ‘orchestral’ phrases is my idea of hell,” says McCreary. “It’s just really boring.”

    17 Responses to This Blog Entry:

    (from a previous blog entry):
    “How many of the BSG crew will be on there?”

    “Oh, there are going to be more. Perhaps one that only has one leg?”

    Are you referring to the actor or just his BSG character?

    As soon as they mentioned that the overt assassin had an accomplice aboard the plane, I guessed (correctly) who it was – though I did wonder momentarily if it might be the Air Marshal instead.

    So, are you going to have a Guerrero Theme? (Take that as a rhetorical question for now – I think I’d rather hear your answer than read it.)

    - M. (\”/)

    Another great score, Bear. I really liked the cue that played when Laura died. I think you nailed the subtext pretty well. The finale was cool, too. It sorta reminded me of the end of an epsiode of Knight Rider, or some other 80’s action series. Its really cool to hear some old-school-tv style in this show.

    Hey everybody… I just updated the post with a killer article from Variety about my work on “Human Target.”

    ———

    Meowlin… “As soon as they mentioned that the overt assassin had an accomplice aboard the plane, I guessed (correctly) who it was – though I did wonder momentarily if it might be the Air Marshal instead.”

    Funny, some of my music team had the same reaction, but I didn’t see it coming at all! And yes, I think a Guerrero theme is a given, although I honestly haven’t had a chance to write one yet.

    -Bear

    [...] can read Bear’s entire post on the score for this episode at his blog, but the idea that he composed a theme for a character who we will only meet in this [...]

    Any chance you could upload the conductor’s score for the main title? I’d love to see that.

    Hi Bear,
    I’m a big fan of your work on TSCC and Human Target (I just started BSG), and I love how much information you give on the blog about your creative process and scoring. I was wondering how you write music for tv… do you make sure that each cue is short enough to have in one segment before a commercial break, or write a longer piece and edit it down to fit the time requirements of the show?
    Also, what do you think about having suspenseful music going into breaks (like Lost, with the crescendo-ing strings to really hammer cliffhangers). I like how you have really awesome majestic themes (like Sarah’s Theme from TSCC), but work the same musical ideas into quieter moments to emphasize character development.
    Thanks!

    When I heard the Felix’s opening, before even seeing his face, I knew which computer wiz kid with a great voice it was… so he did get out the airlock ok then.

    It’s just if you want the best, look no further than the cast and crew of BSG. Of course, I guess it helps that they’re in Canada.

    But so far this show has been full of win. It’s all those great action shows with a sense of humor combined into one… PLUS kick-ass music.

    Brilliant, Bear.

    Rock on!

    I was a day late but got to watch this tonight. Of course the score was incredible. Winston’s theme fits him perfectly.
    I’m glad your blogging about this show. Its a lot of fun just as it was with BSG to read the blog after watching the show. I actually have a confession though. I listened to all of the samples you posted while at work today before watching the show. I didn’t read it though so I didn’t get any spoilers.
    I’m still looking forward to the future of this show and score.

    Wonderfull to hear this Orchestra with your music! :)

    and very nice to hear/see some “old” friends from BGS and in the same time to hear some tones in the musice that sounds familiar to bsg.

    was this planed from you, or an “accident” ? *g*

    Very wonderfull…
    hope to see and hear more like this from you ;)

    The Winston theme is terrific – right out of the John Williams playbook of whimsical character motifs (e.g. Otis’s theme). It’s great that this show is giving you the chance to play with some more lighthearted material.

    Went around humming the Main Theme today-so catchy and memorable.

    Just saw 102… AWESOME job. This episode I really did feel like I was watching a big movie. It’s amazing how much the size of the orchestra helps.

    You know, I had a feeling you had a reason for putting the Laura theme in there, even though she bit the dust at the end of the episode. You rarely create character themes unless they stick around for a while or they have lasting implications on the storyline (very few exceptions to this, but one of them is Bulldog in BSG which I sadly had hoped they would bring back… would have been cool to see him volunteer for the final Colony battle.)

    Meowlin… “So, are you going to have a Guerrero Theme?”

    We’re a few eps ahead of the air dates and I haven’t had one yet. But, I’m sure there will be one eventually, yeah.

    darkknight… “I was wondering how you write music for tv… do you make sure that each cue is short enough to have in one segment before a commercial break, or write a longer piece and edit it down to fit the time requirements of the show?”

    It depends on how finished the picture is when I start working. Generally, the edit is basically finished so I actually write the ACT OUTs and ACT INs into the score. A little trick of the trade for you: if I suspect that a cue will end up being worthy of being on a soundtrack album, I’ll actually write the ACT OUT and the ACT IN in such a way that I know they could be stitched back together to create a longer suite. For example, BSG’s “Storming New Caprica” technically spanned a couple acts, but the album track was seamless.

    Sometimes, its the other way around. The finale of BSG was basically a feature film when I scored it. There were no act breaks. Then, after I was done writing long, continuous music, the editorial team broke it up into shorter acts.

    MrAntrobus… “The Winston theme is terrific – right out of the John Williams playbook of whimsical character motifs (e.g. Otis’s theme).”

    That kind of whimsical sidekick theme is definitely what I had in mind.

    musicpaladin2007… “(very few exceptions to this, but one of them is Bulldog in BSG which I sadly had hoped they would bring back… would have been cool to see him volunteer for the final Colony battle.)”

    Yeah, I agree, that would have been awesome. The realities of TV budgets make it impossible to bring back guest stars for little cameos like that, unfortunately. As fans of the show, we can assume that he was out there, even though we didn’t see him.

    -Bear

    I was watching this episode again (downloaded from PSN) and I noticed that the main title was mixed differently. It seemed to be missing some cymbal crashes and such. Is this a problem with the compression process, or an alternate mix used for one episode?

    Jonny Boy… “I was watching this episode again (downloaded from PSN) and I noticed that the main title was mixed differently. It seemed to be missing some cymbal crashes and such.”

    I haven’t noticed any difference in any of the airings. However, if you’re comparing a PSN download to a broadcast airing, inevitably there will be noticeable difference in audio and video compression.

    -Bear

    Yeah, I listened to it again, and I think its just the way the audio was compressed. It was pretty unique to this particular episode, so it was probably just a glitch in their encoding.

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